refactor: 重大架构升级 — HomeID/RoomID int64化 + 设备驱动重构 + 结构化日志

主要变更:

**类型系统重构**
- HomeInfo.ID/RoomInfo.ID/HomeID 从 string 改为 int64,json tag 使用 ,string
- GetHome/GetRooms/GetRoomDevices 接口同步修改
- 新增 int64FromStr 工具函数,更新 parseHomeInfo 解析逻辑

**新增 Speaker 设备**
- 新增 KindSpeaker 类型
- classify 映射覆盖 speaker/bluetooth-speaker/alarm-clock/media-player/playback/music

**设备驱动重构**
- AC 驱动彻底重写:从硬编码常量改为基于 SPEC ValueList 的动态 valMapper
- 所有设备(Fan/Humidifier/Light/OccupancySensor/Switch/TempHumiditySensor/Thermostat/Vacuum/WaterHeater/Cover)新增 GetState() 和 FetchState(ctx) 接口
- base.go 新增 specResolver.format() 方法

**MIoT 模块增强**
- MIoTClient 新增 homeIDs 字段,支持按家庭过滤设备
- RefreshDevices 支持 homeIDs 参数
- SpecStdLib 引入 logger.Logger,log.Printf 全部迁移为结构化日志

**其他**
- Config 新增 RedirectURL 和 HomeIDs 字段
- AuthInfo.ExpiresIn 类型从 int 改为 int32
- UUID 生成简化为 hex.EncodeToString
- 新增 github.com/sirupsen/logrus 依赖
- .gitignore 新增 examples/*/data/ 忽略规则
- 删除已提交的 config.json 敏感配置
This commit is contained in:
2026-07-13 10:40:20 +08:00
parent 8ffc9e4e44
commit b808e51b3e
68 changed files with 2506 additions and 688 deletions
+147
View File
@@ -0,0 +1,147 @@
package bridge
import (
"context"
"fmt"
"xiaomihome/xiaomi/devices"
)
// ── 回调 ──
// OnStateChanged 注册全局设备状态变化回调。state 是 devices 包的类型化 State 结构体,
// 调用方自行 switch 类型(ACState / LightState / FanState ...)。
func (b *Bridge) OnStateChanged(handler func(id int64, did, deviceType, changed string, state interface{})) {
b.mu.Lock()
b.onStateChanged = handler
b.mu.Unlock()
}
// StartReceiving 为所有设备注册 MQTT 消息接收回调(MQTT 订阅已在 miot 层完成)。
func (b *Bridge) StartReceiving() {
b.mu.RLock()
defer b.mu.RUnlock()
for did, d := range b.dv {
devType := deviceTypeName(d)
switch ctrl := d.(type) {
case devices.AirConditioner:
ctrl.OnStateChanged(func(s devices.ACState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.Light:
ctrl.OnStateChanged(func(s devices.LightState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.Switch:
ctrl.OnStateChanged(func(ch int, on bool) {
b.fire(did, devType, fmt.Sprintf("ch%d", ch), map[string]interface{}{"channel": ch, "on": on})
})
case devices.Fan:
ctrl.OnStateChanged(func(s devices.FanState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.Cover:
ctrl.OnStateChanged(func(pos int) {
b.fire(did, devType, devices.PropPosition, pos)
})
case devices.Humidifier:
ctrl.OnStateChanged(func(s devices.HumidifierState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.Vacuum:
ctrl.OnStateChanged(func(s devices.VacuumStatus, ch string) {
b.fire(did, devType, ch, s)
})
case devices.WaterHeater:
ctrl.OnStateChanged(func(s devices.HeaterState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.Thermostat:
ctrl.OnStateChanged(func(s devices.HeaterState, ch string) {
b.fire(did, devType, ch, s)
})
case devices.TempHumiditySensor:
ctrl.OnStateChanged(func(temp, hum float64) {
b.fire(did, devType, "temperature_humidity", map[string]float64{"temperature": temp, "humidity": hum})
})
case devices.OccupancySensor:
ctrl.OnStateChanged(func(occ bool, lux float64) {
b.fire(did, devType, "occupancy", map[string]interface{}{"occupied": occ, "illuminance": lux})
})
case devices.Speaker:
ctrl.OnStateChanged(func(s devices.SpeakerState, ch string) {
b.fire(did, devType, ch, s)
})
}
}
}
func (b *Bridge) fire(did, devType, changed string, state interface{}) {
b.mu.RLock()
cb := b.onStateChanged
b.mu.RUnlock()
if cb != nil {
cb(b.id, did, devType, changed, state)
}
}
func deviceTypeNameRaw(d interface{}) string {
if d == nil { return "unknown" }
return deviceTypeName(d)
}
// ── 状态 ──
// FetchAllStates 批量云端拉取所有设备状态,更新缓存。
func (b *Bridge) FetchAllStates(ctx context.Context) {
b.mu.RLock()
defer b.mu.RUnlock()
for _, d := range b.dv {
switch ctrl := d.(type) {
case devices.AirConditioner:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d AC state: on=%v mode=%s target=%.1f", b.id, s.On, s.Mode, s.TargetTemperature)
}
case devices.Light:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Light state: on=%v brightness=%d", b.id, s.On, s.Brightness)
}
case devices.Switch:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Switch state: %v", b.id, s)
}
case devices.Fan:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Fan state: on=%v level=%d", b.id, s.On, s.FanLevel)
}
case devices.Humidifier:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Humidifier state: on=%v hum=%d", b.id, s.On, s.TargetHumidity)
}
case devices.Vacuum:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Vacuum state: on=%v mode=%d", b.id, s.On, s.Mode)
}
case devices.WaterHeater:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Heater: on=%v target=%.1f", b.id, s.On, s.TargetTemp)
}
case devices.Thermostat:
if s, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Thermostat: target=%.1f current=%.1f", b.id, s.TargetTemp, s.CurrentTemp)
}
case devices.Cover:
if pos, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Cover: pos=%d", b.id, pos)
}
case devices.TempHumiditySensor:
if t, h, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Sensor: temp=%.1f hum=%.1f", b.id, t, h)
}
case devices.OccupancySensor:
if o, l, err := ctrl.FetchState(ctx); err == nil {
b.lgr.Infof("[bridge] %d Occupancy: occ=%v lux=%.0f", b.id, o, l)
}
}
}
}