refactor: 重大架构升级 — HomeID/RoomID int64化 + 设备驱动重构 + 结构化日志

主要变更:

**类型系统重构**
- HomeInfo.ID/RoomInfo.ID/HomeID 从 string 改为 int64,json tag 使用 ,string
- GetHome/GetRooms/GetRoomDevices 接口同步修改
- 新增 int64FromStr 工具函数,更新 parseHomeInfo 解析逻辑

**新增 Speaker 设备**
- 新增 KindSpeaker 类型
- classify 映射覆盖 speaker/bluetooth-speaker/alarm-clock/media-player/playback/music

**设备驱动重构**
- AC 驱动彻底重写:从硬编码常量改为基于 SPEC ValueList 的动态 valMapper
- 所有设备(Fan/Humidifier/Light/OccupancySensor/Switch/TempHumiditySensor/Thermostat/Vacuum/WaterHeater/Cover)新增 GetState() 和 FetchState(ctx) 接口
- base.go 新增 specResolver.format() 方法

**MIoT 模块增强**
- MIoTClient 新增 homeIDs 字段,支持按家庭过滤设备
- RefreshDevices 支持 homeIDs 参数
- SpecStdLib 引入 logger.Logger,log.Printf 全部迁移为结构化日志

**其他**
- Config 新增 RedirectURL 和 HomeIDs 字段
- AuthInfo.ExpiresIn 类型从 int 改为 int32
- UUID 生成简化为 hex.EncodeToString
- 新增 github.com/sirupsen/logrus 依赖
- .gitignore 新增 examples/*/data/ 忽略规则
- 删除已提交的 config.json 敏感配置
This commit is contained in:
2026-07-13 10:40:20 +08:00
parent 8ffc9e4e44
commit b808e51b3e
68 changed files with 2506 additions and 688 deletions
+22
View File
@@ -17,6 +17,8 @@ type Humidifier interface {
GetFanLevel(ctx context.Context) (int, error)
OnStateChanged(handler func(state HumidifierState, changed string)) (string, error)
GetState() HumidifierState
FetchState(ctx context.Context) (HumidifierState, error)
}
// HumidifierState 加湿器状态(MQTT 缓存)
@@ -105,3 +107,23 @@ func (d *humidifierDevice) OnStateChanged(handler func(state HumidifierState, ch
}
})
}
func (d *humidifierDevice) GetState() HumidifierState { return d.stateCache }
func (d *humidifierDevice) FetchState(ctx context.Context) (HumidifierState, error) {
keys := []xiaomi.PropKey{}
if d.propOn.valid { keys = append(keys, xiaomi.PropKey{DID: d.info.DID, SIID: d.propOn.siid, PIID: d.propOn.piid}) }
if d.propTargetHumidity.valid { keys = append(keys, xiaomi.PropKey{DID: d.info.DID, SIID: d.propTargetHumidity.siid, PIID: d.propTargetHumidity.piid}) }
if d.propFanLevel.valid { keys = append(keys, xiaomi.PropKey{DID: d.info.DID, SIID: d.propFanLevel.siid, PIID: d.propFanLevel.piid}) }
props, err := d.client.GetProps(ctx, keys)
if err != nil { return d.stateCache, err }
state := HumidifierState{}
for _, p := range props {
switch {
case d.propOn.valid && p.SIID == d.propOn.siid && p.PIID == d.propOn.piid: state.On, _ = p.Value.(bool)
case d.propTargetHumidity.valid && p.SIID == d.propTargetHumidity.siid && p.PIID == d.propTargetHumidity.piid: state.TargetHumidity = toInt(p.Value)
case d.propFanLevel.valid && p.SIID == d.propFanLevel.siid && p.PIID == d.propFanLevel.piid: state.FanLevel = toInt(p.Value)
}
}
d.stateCache = state
return state, nil
}